AI Insights · Timothy · July 2025
Top Slime Games in Ukraine: Q2 2025 Performance Insights
Explore the performance of the top slime games in Ukraine during Q2 2025, with insights into downloads, revenue, and active user trends.
In the second quarter of 2025, the top slime games in Ukraine showcased varied performance metrics across downloads, revenue, and active users, as reported by Sensor Tower. Here's a closer look at how each app fared on the unified platform.
Bruno - My Talking Slime Pet experienced fluctuating weekly downloads, peaking at approximately 3K in late April, before settling around 1K by the end of June. Revenue was notable early in the quarter, reaching up to $25, but saw a decline to zero in the latter weeks. Active users remained robust, hovering around 35K to 40K throughout the quarter.
For Super Big Slime: Black Hole 3D, weekly downloads started strong at approximately 3K but gradually decreased to around 600 by June's end. Revenue was minimal, with a brief appearance of $3 in early June. Active user numbers were initially high, peaking above 10K, before declining to just over 1K.
The Super Slime Simulator saw a modest increase in downloads, climbing to over 3K by the end of June. Revenue was negligible, with only $1 recorded at two points in the quarter. Active users showed a steady increase from around 3K to over 4K by quarter's end.
My Talking Slimy: Slime Cat 3D maintained consistent revenue, peaking at $705 in late April. Downloads were stable, ranging from 800 to 1.6K, while active users consistently hovered around 10K to 12K.
Lastly, PlaySlime: Slime Simulator Game achieved steady weekly revenue, reaching up to $688, with downloads fluctuating between 400 and 700. Active users remained stable, slightly above 7K throughout the quarter.
These insights from Sensor Tower highlight the dynamic landscape of slime games in Ukraine, with each app exhibiting unique trends in user engagement and monetization. For more detailed analytics, visit Sensor Tower's platform.